Introduction
This page is about Future Strike, a game which I am developing
in my copious free time. It is intended to be a futuristic
multiplayer RPG, in which a player may interact via the internet
with every other player.
Right now, it looks like a 2-d, top-down space shooter,
(See for yourself in the Screen Shots section) and can
handle multiple players via TCP/IP. The client runs
in Windows 95 (haven't tried NT yet) using DirectX 3.0,
and WinSock. You really really need 2 MB of video memory
at this point, though, as the 640x480x16bit color mode
takes a little over 1 MB just for the front and back screen
buffers.
The graphics are all rendered, although most of the
current 3d models were made by me, and I am far
from a successful 3d modeler. One of my friends,
Greg Flinchbaugh, drew all the cool 3d models shown
in the Concept Pics section. However, I don't know
where he is, so I can't use them in the actual game
at this point.
At this point, I don't have a dedicated server set up,
so it's only possible to play when I have it running
on my computer (and if it is running, I'm likely to
shut it down within the next few minutes). I hope
to be getting a new computer to use for a server sometime,
probably running NT. When I get that going, I'll put
up the client, so you can test it out.